

Layers of Fear has a bunch of jump scares, but they’re well developed and instill a strong sense of dread. Bloober Team went through the game finding the best ways to frighten players, ensuring scares met the player’s eye and were not missed. When I first played Layers of Fear, I noted how the scares felt surprisingly imaginative throughout the game’s length, and that remains true with the final product. But as far as “crazy for the sake of crazy” psychological horror games go, Layers of Fear has a lot of flair and is not insensitive when it comes to the subject matter. Are these experiences an analog to a specific mental illness? I don’t suspect I suppose this up for debate. It’s a psychological horror game through and through, and by that I mean you’ll be subjected to abstract horrors non-stop.

If you’re unfamiliar with Layers of Fear, the basic premise is that you play as a tortured painter trapped in his home, left to uncover the reasons why he’s there and the source of the nightmarish manifestations around him.

How does the complete version of Layers of Fear measure up? Let’s dive in.
#Layers of fear game length full#
When I played the game in September, I came away impressed, ready for the full experience to release and meet my expectations. And rather than compromise its quality for cheap, bottom-of-the-barrel type scares, Bloober Team designed something showing a lot of promise and restraint. While an unfinished game, it gained a lot of popularity within the horror genre, then utilizing player feedback to expand upon the developer’s vision and fine-tune the experience. Released last August, Layers of Fear enjoyed quite the positive reception when it brought its inspired take on psychological horror to Steam Early Access.
